Native client
No 32-bit memory ceiling: smoother streaming, room for the long view and fewer hitches on the road.
Invite-only test galaxy · Now boarding
The sandbox you remember, rebuilt from the engine up: a native 64-bit client, a DirectX 12 renderer with ray-traced light, a brand-new interface, and a galaxy full of new reasons to stay.
We built homes in the desert. We tamed creatures, played cantina sets and fought for a side we believed in. Then the servers went dark, but the galaxy never really left us. Now it's back, and it has never looked like this.
01 · The engine
The original client was a 32-bit DirectX 9 program from 2003. Phoenix is a native 64-bit build with its own DirectX 12 renderer. Light, shadow and reflections are ray-traced on your GPU, lamps that once only glowed now light the world around them, and RTX cards get NVIDIA DLAA out of the box.
No 32-bit memory ceiling: smoother streaming, room for the long view and fewer hitches on the road.
Per-pixel light from the lamps the world already had, filmic tone mapping and water with real Fresnel reflections.
Traced shadows, reflections, ambient occlusion and bounce light. Indoors, room lights cast real shadows.
Double the old 4,096 m limit, fading into an atmospheric horizon instead of a wall of fog.
No paint-overs, no mock-ups: every frame below comes straight out of the Phoenix client.
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02 · What's new
Phoenix keeps the sandbox at its heart and rebuilds everything that got in its way. Here's what's waiting on the other side of the jump.
Phoenix interface
More than 50 windows redrawn from scratch: inventory, crafting, the bazaar, character creation and the space HUD. Search every option, move panels with the layout editor, or flip back to the classic HUD with one key.
No classes
Combat levels 0–80 and crafting 0–20, with points you spend across 39 combat lines. Your weapon gives the moves, your style gives the role.
Creature Handler returns
Tame lair babies and raise them to your level. Guardians hold aggro, Hunters go for the weak. Run several at once, on a mount that still fights.
Cinematic conversations
Conversations play like cutscenes, and about 5,100 lines are spoken, from the Tatooine Legacy quest to Bestine's townsfolk. Aliens speak their own tongues, with subtitles.
Dungeon missions
Take a job at an Explorer terminal, find the bunker door and clear your private copy, with a boss waiting in the deepest room and named loot on the hard runs.
LevelSync
Weaker enemies rise to your level, so the whole galaxy stays worth playing and friends of any level can hunt side by side. Loot stays honest.
The first hour
Arrive by film into an occupied, voiced Mos Eisley: townsfolk who chat aloud, sandtrooper ID checks, cantina standoffs and a swoop on loan for your first job. Yours to keep when it's done.
03 · Space
Jump to Lightspeed returns with flight rebuilt to feel modern: responsive turning, a spring-loaded chase camera and metal hulls that catch the starlight.
04 · Boarding
The test galaxy is invite-only for now. Got a code from a friend? You're one form away.
Ask a friend who's already in, or the admins, for an invite code or link.
Your email, a passphrase and the code. Invited pilots are cleared instantly.
Once you're cleared, your account page has the Phoenix client and launcher.
Sign in to the launcher with the same email and passphrase. The galaxy does the rest.